We still have the crew we need”: Xbox’s DOOM dev id Software responds to layoffs, assures fans “we’re going to keep building the great games and tech

We still have the crew we need”: Xbox’s DOOM dev id Software responds to layoffs, assures fans “we’re going to keep building the great games and tech

Of all the layoffs that came down on Xbox Game Studios developers this week as part of Microsoft and Xbox’s 3,200 “reset” cuts and four studio divestments, the ones that hit the DOOM developer id Software were the most shocking to many given the popularity and success of its modern trilogy of games.

It’s been reported that well over half of id was axed from Xbox, with 136 developers — 96 at its Texas headquarters and an additional 40 remote workers — let go from the studio. The cuts impacted nearly every department within the developer, including the teams building, maintaining, and improving its id Tech game engine used for a variety of ZeniMax projects.

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