Id Software has been through the wringer this month, as it was one of the many casualties of Xbox’s big “reset” that laid off 3,200 game devs, which caused it to lose 136 of its workforce.
id Software quickly responded by saying that despite its loss of staff, it still has the essential crew needed to make more DOOM games and that its team is roughly the same size as it was when it made DOOM (2016).
Plenty of fans weren’t entirely convinced by this statement, so id Software’s Studio Head, Hugo Martin, decided to reassure the fanbase directly during a YouTube livestream playthrough of DOOM: The Dark Ages | Livestream hosted by id Software’s Senior Community Lead, Joshua Boyle.
Hugo Martin (studio head of id Software) talks about the studio and its future.“There have been reports that we’ve been nerfed into the ground and gutted, and we are not; we have 50 people, and that’s not true. We’re the size we were when we made Doom 2016, and IDTech is very… pic.twitter.com/VM8rKFe59oJuly 17, 2026
During this livestream, Hugo Martin stated that “There have been reports that we’ve been nerfed into the ground and gutted, and we are not; we have 50 people, and that’s not true. We’re the size we were when we made Doom 2016, and IDTech is very much alive and well.”
Hugo continues, “You have to understand, we have idTech engineers both in Frankfurt and, you know, at Machine Games; we collaborate quite a bit. So, you know, the IDTech is there, the Doom team is here, and we’re excited to work on; to share with you guys more of what we’re working on in the future when it is appropriate and approved.”
Windows Central’s take
Reactions to id Software’s layoffs have been universally reviled by the gaming community. Fans have sent harsh criticisms to Microsoft via its Player Voice Feedback platform (while being spurned by Bethesda’s Union), and one former id Software developer even left a scathing message, saying, “I sure hope the sixth round of layoffs is worth our pain and your pleasure.”
One of the few neutral reactions to this situation was from John Carmack, one of the founders of id Software, who said, “I’m saddened, but I can’t muster anger or outrage over it, he continued, “To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal.”
Personally speaking, I’ll believe id Software’s statement that it is “not gutted and nerfed” when I see what their next game is and if the quality of it suffers from the downsized manpower it suffered thanks to Microsoft.
The only good news from this mess is that at least DOOM: The Dark Ages | Revelation’s quality hasn’t suffered from these layoffs because this DLC expansion is enjoying rave reviews from critics and fans for refreshing it with DOOM: Eternal’s faster-paced gunplay while adding new weapons, enemies, and more features.
But will id Software’s future projects maintain high standards of quality now that its team has been downsized? Will Microsoft incur even more layoffs to the point where id Software will be forced to close its doors? Only time will tell, and we’ll be there to find out and report it.
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