Though Xbox and Bethesda Game Studios are still working on more updates and content for Starfield and Fallout 76, the majority of the developer’s staff are focused on the long-awaited The Elder Scrolls 6 that was announced over seven years ago in 2018.
Extremely little is known about the highly anticipated fantasy RPG and Skyrim sequel right now, though we just learned some major new details about the game from a Kinda Funny Games interview with Bethesda’s executive producer and game director, Todd Howard.
And on the Creation Engine: “We spent the last several years bringing Creation Engine 2 — which powers Starfield — up to Creation Engine 3; that’s gonna power Elder Scrolls 6 and beyond,” Howard announced. “And you know, obviously we do all the rendering things, we’re really happy with the new stuff that we’re doing, but also world systems, loading, how we bring things into the world, how we get that detail close to the camera immediately.”
Though Bethesda continuing to upgrade and use their in-house engine for The Elder Scrolls 6 and other upcoming titles (Fallout 5, perhaps?) was expected, it wasn’t officially confirmed until now. Some are worried about this since Creation is notorious for bugginess and its reliance on loading screens; hopefully Bethesda’s improvements address these issues effectively.
I have mixed feelings about the Creation Engine, but what I’m definitely happy about is that The Elder Scrolls 6 will be more of a traditional Bethesda game. I wasn’t really a fan of Starfield and found it to be as wide as an ocean but as shallow as a puddle, so I’m glad it sounds like the upcoming RPG will be denser and richer with things to do, even if that means it’ll also be smaller.
Previously, Howard has commented that The Elder Scrolls 6 is “progressing really well,” though it’s still “a long ways off.” Ultimately, we still don’t know when it’s coming out, but when it does, it’ll be playable on Xbox and PC, and through Xbox Game Pass.
Are you looking forward to The Elder Scrolls 6? Are you glad it’s going to be more of a classic Bethesda game, or would you have preferred for the studio to try something experimental? Let me know in the comments.
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