Is Epic’s user growth enough?

Is Epic’s user growth enough?

Online discourse be damned (particularly on Reddit); the Epic Games Store has come under scrutiny in recent days as users compare its growth between 2019 and 2024. During that period, the platform grew by 173%, rising from 108 million users to more than 295 million.

However, that growth has not translated into spending. Third-party revenue only increased by 1.6% over the same timeframe, showing that while Epic has attracted a huge audience, very little of that audience is actually buying games on the platform.

Graph showing Epic Games Store growth (Image credit: HearMeOut-13 | Epic Games)

For those who do not know, the Epic Games Store is Epic’s answer to Steam, Valve’s PC storefront that dominates the market. Steam is the go-to platform for most PC players, in part because it simply works and does not get in the way of the user experience.



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