Bethesda isn’t ignoring AI, but isn’t using it for content

Bethesda isn’t ignoring AI, but isn’t using it for content

With the rise of AI in the tech industry in recent years — generative AI, in particular — it’s hardly a surprise that its use in gaming has quickly become a hot-button issue. Just a few months ago, Baldur’s Gate 3 developer Larian Studios came under fire for revealing it uses generative AI for ideation for its upcoming RPG Divinity, and many game dev executives like Kingdom Come: Deliverance 2’s director have weighed in on the topic.

In December, Todd Howard — the executive producer and game director at The Elder Scrolls, Fallout, and Starfield developer Bethesda — shared his thoughts on AI, explaining that he views it as a tool that can and should be used to aid the development process instead of replace human art and creativity. Now, he’s further elaborated on what he means.

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