Against all odds, Palworld 1.0 proves that Pocketpair has built the ultimate Pokémon alternative and Nintendo should be very worried

Against all odds, Palworld 1.0 proves that Pocketpair has built the ultimate Pokémon alternative and Nintendo should be very worried

When Palworld first launched in early 2024, skeptics labeled it simply as”Pokémon with guns” that would surely fold the moment Nintendo’s legal team caught wind of it.

Instead, over the proceeding 2 and half years, Pocketpair have built a legitimate survival-crafting funfest that has more than carved it’s own path in the gaming industry.

Tomorrow, July 10, Palworld officially exits Early Access and launches version 1.0. Revealed just last month at the Summer Game Fest, the highly anticipated full release has been preceded today by an awesome new trailer, showing Palworld looking sharper and more expansive than ever before.

The scale of Palworld 1.0 is going to be massive

To give you an idea of the sheer scale of this launch, Pocketpair’s Community Manager, Bucky, has been teasing that he’s nearly losing his mind trying to format the patch notes.

The update boasts 27 PDF pages totaling over 66,000 characters of changes and additions, so massive it actually broke Steam’s standard 32,000-character post limit.

Palworld’s rocky road to 1.0

Screengrabs from Palworld 1.0 trailer

(Image credit: Pocketpair)

Palworld’s success is nothing short of legendary at this point. Launching into Early Access in January 2024, it became a viral hit and secured it’s place as Xbox’s biggest third party Game Pass launch in history by drawing in over 7 million players. Fast forward to today, and Pocketpair has just announced a mind boggling 40 million total players across all platforms. With 1.0 finally here, I’m hoping that number rises exponentially.

The milestone is made even sweeter as it was achieved against a backdrop of agressive attempts from Nintendo and The Pokemon Company to stamp out the game via patent litigation. Though through proactive changes to the game, like reworking the overworld monster catching mechanics and mounting systems, Pocketpair have successfully minimized the scope of the lawsuit (which is still ongoing in Japan). The case now stands to recover damages of equivalent $30,000 as a best case scenario, and is only relevant now to early access builds. Palworld will be entering 1.0 with it’s head held high.

Pocketpair have also confirmed that despite the industry standard of Early Access games to bump up their price for a retail launch, Palworld will remain at $29.99.

“We are incredibly proud of how far Palworld has come. Thanks to the amazing support of our players, it has become a success beyond our wildest dreams.”

Is Palworld worth a revist if I played at launch?



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