One of the longer-running games in the Bethesda Softworks umbrella is getting a major shake-up, with The Elder Scrolls Online fully embracing a shift into a seasonal model. While the team at ZeniMax Online Studios was already experimenting with this shift last year, it’s now being fully embraced, with regular seasons and a complete rethink of how new quests, zones, and more are added to the game.
During a recent Q&A ahead of Wednesday’s livestream, I had the chance to listen to game director Nick Giacomini and executive producer Susan Kath discuss how The Elder Scrolls Online is changing across 2026.
Promised reworks are also being included, starting with Season 0, with the Dragonknight class. The Two-Handed skill lines and the Werewolf are all getting a significant rebalance and visual refresh.
Looking ahead, Season 1 will bring new story quests and Thieves Guild-related content, as well as a new quest involving Sheogorath. Meanwhile, Season 2 will see the Greymoor expansion (which added the province of Skyrim) added to the main game. Additional rebalancing and visual reworks will be spread throughout these seasons and beyond.
A team at ZeniMax Online Studios is also hard at work on cross-play, though players shouldn’t expect this to arrive anytime soon.
For players interested in earning more special stuff, The Elder Scrolls Online is getting a battle pass-esque system called Tamriel Tomes. Completing weekly and seasonal challenges unlocks new pages with new rewards. Seals of Endevaour, armor, weapon styles, and more will be included.
The Elder Scrolls Online is currently available on Xbox Series X|S, Xbox One, Windows PC, PlayStation 5, PlayStation 4, and Mac. It’s also included in Xbox Game Pass Ultimate.
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